Tag Archives: digital competences

Presenting my contributions to TACCLE4 CPD project – Part Four: Shaping a new Theme Room Training framework

In my previous posts I have given an overview of the reports for our ongoing TACCLE4 CPD projects that I had completed so far. At the end I have mentioned that all the reports so far provide contributions to a new framework for developing training for teachers and trainers – with emphasis on promoting digital competences in the context of vocational learning. Already in the previous reports I had made the point that this should be based on the Theme Room training concept that was initiated and implemented in the Learning Layers project. During last week I have written a draft report to outline such a framework.  Below I will present some background information and the concluding section of the report. I think that they will give an idea, what kind of framework is taking shape.

The idea of Theme Room Training – oringins and new perspectives

This framework is being prepared as a final product of the EU-funded project TACCLE4-CPD. The project has continued the work of earlier TACCLE projects in promoting digital competences of school teachers. However, concerning the field of VET, this project drawn upon the experiences of the EU-funded project Learning Layers (LL). The LL project developed digital tools and training concepts to support workplace-based and vocational learning. The concept of “Theme Rooms” was developed as a part of the LL project to promote digital competences of vocational trainers.

The training in ‘Theme Rooms’ was initiated by the above-mentioned trainers who wanted to develop a more systematic training arrangement. With this approach they wanted to reach all training staff in their organisation. In this way they wanted to promote the use of digital tools in all areas of apprentice training.

The idea of Theme Rooms was based on the following pedagogic principles:

  • Combination of real and virtual learning spaces for focused thematic blocks for promoting digital competences;
  • Signing in into ‘theme rooms’ for completing the learning sessions with exercises and then signing out (with a flexible tempo);
  • Working together in teams in terms of peer learning and peer tutoring;
  • Rotating between different themes in order to reach common awareness of the subject matter and to develop a common competence base.

The concept of Theme Room training was put into practice as a staff training campaign during one month. This training campaign based on the Theme Room concept helped the trainers to become users of the LTB in their own training. Now, in the current situation, it is possible to identify many parallel approaches to introduce digital tools and new media into vocational learning. At the same time there are new qustions concerning the significance of digital technologies in the context of vocational education and training (VET). These are taken up in the new framework.

What does the new framework stand for?

The main elements of the framework are thematic blocks that can be used as a basis for the Theme Rooms of the updated training concept. The following set of thematic blocks is presented in the further sections below:

In the first thematic block the framework draws attention to digital transformation (as a major socio-cultural challenge) and to digitization (as a more specific development). This block invites to think, how VET provisions can prepare for such processes and/or provide co-shaping contributions.

The second thematic block discusses the readiness of older and younger learners to use digital media and tools in the context of vocational learning. This block invites to think, how older teachers, trainers and workplace mentors can find their own ways to use such tools to promote vocational learning. Also, it invites to think, how younger learners can best familiarise themselves with work processes, uses of traditional tools and digital tools in their own learning.

The third thematic block presents a set of parallel “Innovation paths” for introducing digital tools into vocational learning contexts and to enhance the digital competences of teachers, trainers and learners. Four of these paths have been named on the basis of specific projects or their final products – the Kompetenzwerkstatt, Learning Toolbox, Brofessio and CARO paths. The fifth path refers to smart uses of Open Educational Resources (OER). This block invites to think, what kind of vocational learning contexts are relevant for the user and what can be learned from the exemplary cases.

The fourth thematic block presents insights into the TACCLE4 CPD Routemap tool and its uses for organisational planning (of the use of ICT resources) and development of training (with focus on promoting digital competences). For both purposes the Routemap outlines levels of proficiency with corresponding criteria. In this way the tool invites to think, at what stage is the organisation regarding its use of ICT resources and what kind of steps can be taken with the help of training.

Altogether, the framework invites the readers to think of their own solutions and to find their own ways to promote digital competences in their field. Thus, the framework provides starting points and gives further impulses and references for further developmental work.

I guess that this is enough of the idea of the Theme room Training 2020 framework. I need to emphasise that it is still under construction. As I see it, the texts for the thematic blocks have already been shaped. Yet, each block needs a further layer for comments, questions, resources and impulses. So, there is still some more work to be done.

Presenting my contributions to TACCLE4 CPD project – Part Two: Insights into the completed reports

In my previous post I have told that this is the season for producing a short description on the ongoing project TACCLE4 CPD for the regular reviewing in our institute and for finalising the contributions to the project. I have also explained, why our contribution to the TACCLE4 CPD project has needed more research-oriented work that was anticipated in the project design. In general, the partners working with general and adult education have been able to rely more directly on the work of previous TACCLE projects. These have promoted digital competences of teachers in general education with focus on classroom teaching. Moreover, when developing strategies and models for continuing professional development (CPD) these partners have perceived school directors, local educational authorities and national educational authorities as their target audiences.

For the work of ITB – as the German partner in the project – the task to develop strategies and models for promoting digital competences in  the field of vocational education and training provides more complex challenges. The field of VET is not merely another educational sector (under educational authorities) but involves different learning venues, education and training providers and governance structures. Moreover, the promotion of digital competences of teachers and trainers is not merely a matter of digitization within education but requires understanding of digital transformation in working life. These challenges have been taken up in the following reports that have been produced for the TACCLE 4 CPD project.

Report 1 – Policy analyses: Raising awareness of multiple policies and initiatives

This report has been produced to cover policies and strategies at different educational levels and taking into account different governance models. The report draws attention to following characteristics of policies in the field of VET and to recent developments in innovation strategies to promote digital competences of different actors in VET:

  1. Distribution of power structures in different educational systems: The report makes transparent the differences between central and federal governance models in education.
  2. Distribution of functions and competences in dual systems of vocational education and training: The report presents the roles of different VET providers and stakeholders (companies, schools and intermediate training centres, chambers and governing bodies) and the regulations guiding different parties.
  3. Joint agreements, innovation programmes and strategic alliances: The report gives insights into joint agreements (between different bodies), innovation programmes (launched by central governments) and strategic alliances (at different levels for temporary actions in particular focal areas of VET development). In this context the report also informs of local initiatives.
  4. New frameworks at European and national level to promote digital comtences in education and training: The report discusses the key points of the European DigCompEdu framework as a general orientative framework for promoting digital competences in different educational sectors. In addition it discusses the more VET-specific accents that have been raised in the German study “Berufsbildung 4.0” (VET 4.0) that has outlined a future-oriented innovation programme.

Report 2 – Legacy of predecessor projects and finding new approaches to promote digital competences in the field of VET

This report has been produced to compare the training approaches that had been applied in the three prior TACCLE projects and at different phases of the Learning Layers project. In addition it gives an overview on more recent R&D projects in the field of VET. The report serves the following purposes:

  1. Creating awareness of the different project histories and process dynamics: In this respect the report gives brief overviews of the parallel project histories and different phases of work.
  2. Making transparent the role of co-design and piloting with new tools in the Learning Layers project: From this perspective the report analyses specific impulses that arise from this background in the project work.
  3. Providing insights into parallel R&D projects in education and training and their support for training of teachers and trainer: Here the report provides examples on support for teacher education, CPD measures for vocational teachers and CPD measures for trainers in enterprises.
  4. Providing insights into recent field interviews with vocational trainers (carried out as part of the TACCLE 4 CPD): Here the report presents trainers’ views on the prospects for linking the use of digital tools to vocational learning culture.

Report 4a – Research paper that draws conclusions for the development of CPD in the light of the analyses

This report has been produced to draw conclusions for a specific project contribution for the field of VET. The report serves the following purposes:

  1. Summarisation of the conclusions from the comparisons between predecessor projects: Here the report gives insights into the process dynamics, into the role of training measures and into the role of outreach activities.
  2. Raising awareness of different policy contexts for promoting digital competences in schools and in VET contexts: Here the report gives a brief overview of parallel possibilities.
  3. Drawing attention to the relevance of general frameworks or studies in the field of VET: Here the report reflects the role of the European DigCompEdu framework vis-à-vis the challenges in the field of VET – as outlined by the German framework study “Berufsbildung 4.0”.
  4. Raising awareness of different outreach approaches for innovations in school contexts and in VET contexts: Here the report draws upon experiences of the earlier TACCLE projects and on the outreach prospects identified after the Learning Layers project
  5. Drawing conclusions on the importance of TACCLE Routemap approach and the Theme Room training model (of the Learning Layers project) for shaping CPD concepts to promote digital competences in the field of VET.

Here it is worthwhile to note that the Report 3 – with focus on the use of Open Educational Resources (OER) in vocational learning contexts – is still under preparation. Then, on the basis of all above-mentioned reports it is possible to prepare the Report 4b – a reworked version of the Theme Room training model for promoting digital competences in the field of VET. (Initially the Theme Room model was developed in the Learning Layers project for training all trainers of a construction sector training centre.)

Presenting my contributions to TACCLE4 CPD project – Part One: Composing a short description

At this time of the year our research institute – Institut Technik & Bildung (ITB) – is busy preparing a report for the regular meeting of our advisory board (Beirat). At he same time I am having final run to complete my contributions to the ongoing TACCLE4 CPD project. Concerning the report for the ITB Beirat, I need to prepare a short description of the project and update the list of my publications. Concerning the delivery for the TACCLE 4 CPD project, I want to get my reports published as soon as possible. At this point I find it appropriate to give a short progress report on both accounts.

Finding a role for VET research in a development-oriented project on technology-enhanced learning

In general, the praparation of short description of an ongoing project wouldn’t appear as a major challenge – in particular since there is one from last year to be updated. However, the circumstances have changed, the work in the project has moved on and the instructions for preparing the project descriptions set new accents.

Looking back at the beginning phase of the project, I was struggling to find an appropriate approach to work in the project. In general, the project design was based on the earlier three TACCLE projects that prepared handbooks an/or online resources for classroom teachers to make them fit for introducing technology-enhanced learning in their teaching. The project work had close links to parallel TACCLE courses in which teachers were trained to use digital tools and to develop their own teaching/learning arrangements. After three projects of this kind, the promoters wanted to shift the emphasis to shaping of strategies and models for continuing professional development (CPD) of teachers (and trainers) regarding their digital competences. As a distinction to the earlier projects, the fourth TACCLE project aimed to include adult education (AE) and vocational education and training (VET) as new educational sectors.

Whilst the field of VET had not been a target field in the earlier TACCLE projects, in the early phase of the Learning Layers project (and its construction pilot) we (ITB and Pontydysgu) had organised a multimedia training – similar to the TACCLE courses – for construction sector trainers. This was the point of reference for inviting ITB to join in the TACCLE4 CPD project. However, after that phase, the Learning Layers project had taken further steps in training activities, co-designing new digital tools to support vocational learning and in bringing these tools into practice. From this perspective, there was quite a lot of need to discuss, how to integrate the VET-specific challenges and working perspectives into the project. Finally, this require much more research-oriented work that was anticipated in the project design. From this perspective, the project description that was prepared for ITB Beirat one year ago, was not yet up-to-date concerning the role of VET research in the project.

Making the role of VET research in the TACCLE4 CPD project transparent

Now, when preparing the updated project descriptions we have been invited to make more transparent the research-oriented character of our projects – whether they are initiated by ITB or whether we are involved as partners. In this respect I can at best characterise the work of ITB with focus on VET as research-oriented contribution to a development project. From this point of view I can use the headings of the given template for project descriptions.

Problem statement: The successful work of three TACCLE projects to promote digital competences of teachers required a follow-up project to shape strategies and models for continuing professional development (CPD). The aim to cover a wider range of educational sectors made it necessary to launch specific research-oriented activities to cover the field of vocational education and training (VET).

Goal-setting: The aim of the VET-specific research activities is to raise awareness of the relations between digital transformation in working life, prospects for digitization in education and training and on the possibilities to develop proactive vocational learning arrangements.

Research approach: The set of VET-specific research activities has consisted of the following analyses and field studies:

  • Policy analyses: Here the task has been to give an overview on different national, regional and local initiatives for promoting digital competences in the field of VET. Also, these analyses have given insights into the European DigCompEdu framework and the German framework study “Berufsbildung 4.0”.
  • Revisiting the legacy of predecessor projects and examining newer R&D projects in VET: Here the main thrust has been to describe the evolution in the predecessor projects regarding the shaping of digital learning cultures – and implications for updating the training approaches. In this context impulses from newer R&D projects in VET have been discussed.
  • Analyses on the use of Open Educational Resources (OER) in VET: Here the task has been to make transparent the uses of in the context of vocational learning arrangements and for empowering vocational learners.
  • Drawing conclusions for flexible CPD approaches in VET: Here the task has been to revisit the “Theme Room” training model that was used in the Learning Layers project and to reshape a future-oriented approach.

Results: The results of the work of ITB will be presented in five reports: Report 1 – Policy analyses; Report 2 – Examination of prior and parallel projects; Report 3 – Analyses of OER in VET; Report 4a – Research paper on conclusions; Report 4b – Revisited Theme Room training concept.

Visiting the “Artificial Intelligence (AI) and Vocational Education and Training (VET)” project

At the end of the week I had a chance to give a guest input at the kick-off meeting of the new Erasmus Plus project “Artificial Intelligence (AI) and Vocational Education and Training (VET)”. The project is coordinated by our institute – Institut Technik & Bildung (ITB), University of Bremen – and in person by my colleague Ludger Deitmer. The partners come from Greece, Italy, Lithuania and the United Kingdom/Wales. All partners are known to us from previous European cooperation activities, so the project team was in a good position to have a rapid start. My role as a visitor was to give an overview of some predecessor projects and their recent/ongoing work. In addition I had a surprise input to deliver on top of my presentation. (This time I didn’t  need to travel elsewhere, since the meeting took place at ITB.)

Looking at the work of earlier and parallel projects

As I mentioned above, the partners were all old acquaintances to ITB, but they had not all been working in the same projects for promoting digital competences. Therefore, Ludger asked to give a presentation of the immediate predecessor projects – the TACCLE projects and the Learning Layers project and their achievements. In particular the point of interest was, how these projects have contributed to training of teachers and trainers regarding digital competences. For this purpose I could use my presentation that I had given when visiting the recent meeting of the TACCLE VET project in Athens.)

In my presentation I gave brief historical overview on the development of TACCLE projects, starting with the shaping of a generic e-learning handbook for teachers (TACCLE1), in shaping a differentiated set of online handbooks for selected subject areas (TACCLE2) and then shaping online resources for teachers who teach coding and programming in primary education (TACCLE3). Whilst these projects were directly addressing particular teacher groups, the ongoing TACCLE4-CPD has the task to analyse and develop models for continuing professional development (CPD) for different educational sectors – including general education, adult education and vocational education and training (VET).  From the perspective of VET and workplace learning I added to the picture the work of the Learning Layers project, in particular the shaping of the Learning Toolbox (as a digital toolset to support work process -oriented learning).

Based on the overview I drew attention to several points with which I am currently working in the TACCLE4-CPD project:

  • Policy analyses that draw attention to measures and initiatives to promote digital competences of teachers and trainers  in VET (at schools, training centres and work organisations);
  • The role of the European DigCompEdu framework and the adapted TACCLE Routemap as support for CPD;
  • The need to pay attention to digitization in education/training contexts and to digital transformation in working life;
  • The impulses that are given by particular exemplary projects for specific ‘innovation paths’;
  • Revisiting the “Theme Room training” that was piloted in the Learning Layers project with the training centre Bau-ABC (in North Germany).

We had a lively discussion and then I left the project team to continue its planning of the work to be carried out during the working period that had just started. (Below some photos of the previous session that I observed.)

 

My special input: the citizens’ course in Artificial Intelligence in Finland

As I mentioned above, we had a lively discussion after my presentation. Yet, it was not so much about the predecessor project or on the points with which I am currently working. The partners who have been working in the said projects (and attended the recent Athens meeting ), had already become familiar with these contents. To others, these were new impulses. However, I had also a special input that was immediately interesting and relevant for all participants.

On the same morning I had listened to the German radio channel Deutschlandfunk and its program “Europa heute”. At the end they had a special report from Finland – presenting a course on Artificial Intelligence that had been designed for a wide audience. (See the transcript of the report “Digital-Vorreiter Finnland: Künstliche Intelligenz fürs Volk.)

I then visited the website of the course “The Elements of AI“, designed by the University of Helsinki and the special agency Reaktor. And in the meeting we then had a closer look, what kind of civic knowledge the course delivers for wide audiences. These impressions triggered a lot of thoughts and comments. (Below some screenshots on different chapters of the course.)

I guess this is enough of my visit and of my guest input. I was happy to share some information on past/parallel projects and to provide an interesting example of a an ongoing online course that is reaching wide audiences in my home country. We will follow, how this course is being developed in the coming times.

Preparing for forthcoming TACCLE project meetings

In my previous post I wrote about preparing for the forthcoming ECER 2019 (beginning of September in Hamburg). For a conference of educational researchers one needs to work with research papers and related presentations – that is obvious. However, later in the Autumn I will have two TACCLE project meetings for which I have had to prepare from another perspective. The two parallel TACCLE projects are working to promote digital competences of practitioners.
The TACCLE-VET project focuses directly on teachers and trainers in the field of vocational education and training (VET). The TACCLE-CPD project shapes models for continuing professional development (CPD) in different educational sectors (general education, adult education, VET). I have been working only in the latter project – but as responsible for the sector of VET. Now, at this point, it is high time to share experiences between the two projects and to present some interim results for the neighbouring project.

To be sure, I have worked a lot and produced a lot. That all has contributed to the research paper, powerpoint presentation and ePoster (as a wider digital resource). BUT now it is necessary to prepare materials that support continuing professional development of practitioners – teachers and trainersand related planning in their organisations. Indeed,  I have written of  challenges with digital learning culture and on different innovation paths – that all gives food for thought. But now it is not just about delivering text and presenting it in attractive packages. What is also needed, is the inspiration and encouragement to take new challenges and try something hitherto unknown. And it is this spirit that I hope that we can grasp from our predecessor projects – the earlier TACCLE projects and the Learning Layers – and their training activities. Below I want to illustrate this with two videos.

Training in TACCLE3 project – Brussels meets Dillingen

The video “Unplugged coding in Dillingen” gives an impression, how three TACCLE trainers engaged the participants during their training visit. With such an approach the working with digital tools is brought into lived practice. (Many thanks to Angela Gerrard for sharing this video! And our deepest respects to Jenny Hughes who played an important role in

this event as well!)

Putting digital competences into practice after Multimedia training – the Carpenters’ blog takes off

The other video demonstrates, how a full-time vocational trainer (working in a training centre of construction sector) made rapid use of his newly acquired digital competences. In a couple of weeks after the training session he had developed a remarkable resource base powered by a WordPress blog. In the Learning Layers project this was a major step forward in developing digital learning culture.

 

In both videos we can sense the joy of learning and of becoming owner of one’s new competences. In the Learning Layers project this interim phase was crucial to push the co-design process further – to the phase in which the Learning Toolbox (LTB) became a toolset for trainers and learners.

It is this creative spirit that we want to promote with our projects. Let us see what we can achieve in the coming time.

Trainers’ views on introducing digital tools to vocational learning – Part One: Trainers’ reflections on craftsmanship and pedagogy

During the last few weeks I have been doing interviews with vocational teachers, trainers and supporting researchers or consultants for the TACCLE4-CPD project. In this project we focus on continuing professional development (CPD) of teachers and trainers in order to promote their digital competences. Here, the main point of interest is to find appropriate uses of digital tools and web resources in order to enhance the quality of learning. My contribution to the project is to provide analyses from the field of vocational education and training (VET) and to develop models and materials for CPD measures in the field of VET.
I am still in the middle of the interviews but I find it appropriate summarise some first impressions from my discussions with trainers in the vocational training centre Bau-ABC with which we have worked together several years. In this first post I will take up some pedagogic points on the role of digital tools in craft trades and vocational learning.

Craftsmanship vs. use of digital tools

In many interviews the trainers pointed to the traditional idea of craftsmanship – to make something with your own hands. This refers to the sense of working with manual tools, to feel the materials with your own hands and to be able to assess the quality with your own senses. From this perspective older trainers and craftsmen have often reservations regarding the use of digital technologies as support for working and learning: “That’s how we have always done these things …”. Also, the introduction of stand-alone tools and apps has not always been successful. Moreover, may allegedly user-oriented apps or instruction videos are not of sufficient quality  to support learning. Furthermore, when introducing new technologies, there is often an anxiety that this brings more work to the trainers or craftsmen – instead of offloading them.

In the light of the above it is important to approach the trainers and craftsmen with solutions that work in practice and support working and learning in their trades.

Vocational learning vs. use of digital tools

Concerning the newer generations of apprentices, it is worthwhile to note that they have been less exposed to manual work, getting in touch with the materials and working with traditional tools. Moreover, their computing skills tend to concentrate on operating their smartphones. This provides a challenge for trainers and craftsmen – how to incorporate the use of digital tools into vocational learning without transforming the learning process into a virtual world

In the light of the above it is of vital importance that the use of digital tools shall serve the planning, preparation, implementation and assessment of work process -oriented learning. And the role of digital tools is to deepen the understanding of one’s learning – not as a short cut to answers provided by someone else. This is in particular the case when using digital tools with the cross-cutting theme ‘health and safety’ at work.

Thoughts on the future of craftsmanship

At the end of the interviews we shifted the emphasis from promoting digital competences in the current craft trades to a bigger picture of digital transformation through entire production, service and marketing networks. In the public debate we see often the dominance of negative scenarios that anticipate redundancy of craftsmanship and replacement of human workforce by robots, advanced automation and ‘internet of things’. From the perspective of their own trades the trainers made the following points that outline new possibilities for advanced craftsmanship:

  • Concerning carpenters, there will always be a need for advanced craftsmanship in the renovation of traditional buildings. Parallel to this, thanks to the new construction techniques, wooden constructs are being used as the structures of high buildings. Moreover, even when human workforce can be replaced by robots, this can be used as a basis for new complementarity in which craftsmen are engaged in creative tasks and robots in heavy tasks.
  • Concerning well-builders and tunnel-builders, there are new possibilities for using geo-data and advanced sensors and new techniques for drilling.  Yet the risk analyses, when starting drilling (horizontal or vertical) require communication between craftsmen on the site and authorized experts.
  •  Concerning welding, the use of welding robots is widespread in the industries. Yet, in outdoor construction work in which the results should sustain heavy strain and climate changes, it is essential to have a good understanding of materials, circumstances and differences in the quality of work. The sensors of welding robots may not be in the position to guarantee the required safety and sustainability.

I guess this is enough of these aspects. I still have some interviews listed for this week. If needed, I will update this post with further post. However, in my next post I would like to discuss, how the trainers commented the usability of the Learning Toolbox as a digital toolset to support work process -oriented learning.

Field visit in the region with a group from Namibia – Part Two: Getting ideas for future-oriented training

In my previous post I reported of a field visit to regional training provider organisations with a prominent delegation from Namibia. I joined the group partly because I needed to arrange meetings with vocational teachers and trainers from both organisations. With the help of these meetings I wanted to revisit the materials from the training activities of the EU-funded Learning Layers project (2012-2016). My aim is to develop with a future-oriented training concept for promoting digital competences of teachers and trainers in vocational education and training (VET).  With the trainers in the training centre Bau-ABC I can refer to our shared experience in implementing training schemes during the Learning Layers project and to the introduction of the digital toolset Learning Toolbox (LTB). With teachers of BBS Wildeshausen I was interested of other pedagogic solutions and of the use of Open Educational Resources (OER). These all should be taken on board when preparing the support materials for developing continuing professional development (CPD) to promote digital competences of teachers and trainers in the field of VET.

When listening to the contributions of the teachers and trainers during the field visit I got more and more convinced that such materials should not be shaped as overarching ‘encyclopedia’ of digital tools, web resources and mobile apps. Also, I understood that the materials should not be written in the style of cookbooks with ready-made recipes. Instead, they should be well-selected and contextualised exemplary stories that inspire the readers to find their own solutions.  And these solutions should give a picture, how to use appropriate toolsets and web resources for the respective vocational learning environment. Also, these materials should open the perspective to using digital tools and web resources from the initial steps to first strategic choices and to wider use of tools, resources and complex teaching-learning arrangements.

From this perspective I started to outline an updated and extended training model based on the “Theme Room” metaphor that we used in the Learning Layers project. The ‘theme room’ can refer to a physical space or to a virtual space that has been made available for a selected theme and for a flexible time frame. Once the participants have completed the learning tasks and checked themselves out, the theme rooms can be furnished with other themes. That was the original idea.

Below, inspired by the impulses from the field visits I would like to outline a rough draft for an updated “Theme Room” structure:

Theme Room 1 – Entrance lobby: Getting used to work with some basic digital tools and apps – with the aim to make use of them in one’s own teaching or training activities.

Theme Room 2 – Starting points for working with integrative digital toolsets: Brief introductions to integrative toolsets that are appropriate in vocational learning contexts – such as the Learning Toolbox or the Kompetenzwerkstatt toolsets.

Theme Room 3 – Using enriching web apps and platforms: Working with apps, tools and platforms that help to make learning tasks more inspiring and challenging – such as the toolsets provided by Go Conqr and H5P platforms.

Theme Room 4 – Working with complex teaching-learning arrangements: Insights into learners’ projects that involve construction of new tools/devices or manufacturing of new products that can be used in learning contexts.

Theme room 5 – Using the digital toolset “Learning Toolbox” to support vocational learning processes: Insights into the use of Learning Toolboox as an instrument for delivering training and for promoting self-organised learning.

Theme room 6 – Using the digital toolset “Kompetenzwerkstatt” to support vocational education and training processes: Insights into different Kompetenzwerkstatt tools that raise learners’ awareness of their progress in vocational learning.

Theme room 7 – Using Open Educational Resources (OER) to support vocational learning processes: Insights into the work of OER-communities (and support agencies) and into their services.


Theme Room n – Workshops on the options for digital transformation in one’s own domain: Whilst enhancing one’s own digital competences in the context of vocational learning tasks or project, it is necessary to keep an eye on the big picture of transformations in entire production and services processes & networks.

I guess this is enough for a rough structure. As I said, this should not be seen as a basis for a ‘cookbook’ or for a ‘product catalogue’ but as an introduction to explorative learning in order to find one’s own solutions and in order keep oneself on track with new developments. This is the challenge – there is work to be done in the meetings with teachers and trainers.